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08 July 201103:05PMthingsgames

d20 Replace your 2d6 with 1d20. On a natural 1, go directly to jail. On an natural 20, you automatically acquire whichever property you land on, unless it is owned by another player.

Privatisation An extension of the above rule. When landing on a non-property square with a natural 20, you now own that property. Generally, this means that any monetary transactions normally carried out by the bank for that property are carried out by you. Thus, you collect the $200 bribe to leave jail early, or income tax, but likewise, if you own a chance square and the card is a $50 bank error in their favour, you pay the $50, not the bank.

Caravans You may purchase a house, at the cost of $100. For the purposes of rent collection, any property of yours which your piece is on counts as having one additional house.

Drug Dealer The drug dealer's square is assigned at the start of the game, at random. Anyone landing on this square, in addition to any transactions carried out regarding purchasing the property or paying rent, must also pay $100 to the drug dealer. Due to the drug dealer lowering the property values in the area, half rent is collected from this property for the entire game.

Goo Add an extra 'o' to Go. This square is now 'Goo'. If you land on 'Goo', you bounce, directly to Free Parking. Do not collect $200 when this happens. This is intended to mirror 'Go to jail.'

Functional Stations You may pay $50 to jump from one trainstation to the next one in sequence. You may chain these as many times as you want, up to a limit of one total revolution of the board. If you pass go, collect $200.

* Mall Any street with 'Mall' (ie, Pall Mall (UK edition), Rundle Mall (Australian edition)) in the name is an actual mall, infested with teenage girls. When you land on this property and you own it, you may collect rent (from the bank) as if another player had landed on it. Since this is a non-residential zone, houses may not be built on this square, only hotels.

Organs Each player has 2 kindeys. You may sell one kidney for $1000. You may sell the second kidney for an additional $1000 but must spend the rest of the game in an ice bath. You now have 2 hours to either win the game, or purchase another player's kidney, or you are eliminated from play and your money placed in the center of the board.

Retirement (In order to retire, you must own a campervan.) At any point in the game, you may retire and take your money with you. You retain ownership of your properties but may not collect rent. When play concludes, you count up your cash, but not your property, and be considered for victory along with all the other players.

Power of Attorney Whilst in jail, you may negotiate for another player to conduct business on your behalf. The terms of this arrangement are entirely negotiable. This is assuming the more common house rule allowing no business to be conducted while in jail.

The One Ring Whoever holds the One Ring is invisible, and may elect not to pay rent. After using this three times, the Ringbearer must go directly to Mordor. If the board does not contain a Mordor square, the Jail square may be substituted. The first Ringbearer is the shortest player. Once this player is sent to Mordor, the One Ring passes to the next shortest player, and so on.

Joint ownership Two or more players may cooperate to own all parts of a property group between them. They must agree on terms. If these terms are broken, the joint ownership fails and all houses are repossessed instantly with no reimbursement to the players. All other rules regarding house purchase must be obeyed (e.g., houses must still be built equally across all properties regardless of owner.)

Straight Any player who owns an entire side gets one free house for every property.

Flush Any player who owns one of each property group place houses on their properties as if they owned all of that colour.

Royal Flush The player who owns every property on the board wins the game.

Mystery Box At the beginning of the game, the banker places one bill at random under the board. At any point in the game, a player may elect to receive the contents of the Mystery Box instead of their $200 for passing Go. The Mystery Box is then refilled in secret by the player who collected it, from their own funds. Whatever they contribute is matched by the Bank.

Goomba Stomp When this rule is in play, landing on the same square as another player sends them back to Go. They may not collect $200. This rule is incompatible with Caravans.

International Exchange Poker chips, Scabble tiles, and Trivial Pursuit slices are considered legal tender, with an exchange rate set by rolling 2 d6 in succession, with each determining one part of the ratio monopoly:foreign-game (ie, a six and a four set a $6-to-4-scrabble-tile-point exchange rate. This rate is set every time the banker passes Go. The pieces used must be from a legitimate ongoing game.

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